
Sound
… that sounds like fun …
“I like films where the music and the sound design, at times, are almost indistinguishable.”
-Christopher Nolan
Return to the Handbook
Sound Designer
Position Overview
Collaborate with the Director and other designers to create overall production concept. Plan, prepare, and cue all the lighting, atmospheric, and special effects to help tell the story.
Duties and Responsibilities
Preparation – Pre-Rehearsal
Read the script several times.
Gather ideas of how lighting can help tell the story through intensity, color, angle, texture, etc.
Find moments in which sound can be bold and memorable (they don’t have to exist).
Search for images that can help evoke your ideas to people who don’t understand audio.
Craft a design statement (paragraph) to help others understand and ground your design work.
Preparation – Rehearsals
With your design statement in mind, create a soundscape with music and / or sound effects to give a feel of what your design might feel like.
Attend rehearsals / discuss with the director any other special moments and audio needs.
The Sound System
Know where the space’s various speakers are located and determine if any extra speakers / specials need to be hung and cabled.
Think about how each speaker will be controlled in QLab.
Starting with the space template, consider a typical audio cue and create default settings.
Starting with the Sound Board template, make sure the system is dialed in and that each speaker is set to the appropriate volume.
Light Hang
If you do have any special speakers that need to be hung, ask the light crew for assistance and they’re typically comfortable with hanging objects from the catwalks. Also, speakers are usually pretty heavy so it’s nice to have a bit of help.
The Cue List
Attend rehearsals, especially full act run throughs, in order to craft a cue list. If possible, video tape the rehearsal so that you can refer back to the recording while cueing.
Craft a cue list identifying Cue # / Page / Line / Description
Give the cue list to your SM at least two days prior to paper tech
During paper tech, identify any efficiencies that can be made or updates that need to be fixed
Remember: Some plays ask for more sound, some plays ask for less. Tell the story in front of you not the story that asks for the most flash and pizzaz.
Initial Programming
Start by gathering all your media, making sure everything you need (or at least as much as you have ready) is readily available.
Start off in QLab by converting your cue list into a QLab list. Drew has a handy script to make this happen. Ask for help.
Sit down toss in all your audio cues. Be sure to set initial levels of all the audio cues and then add all the appropriate fade in, outs, ups, and downs.
Remember: You’re telling the story through sound - often times your cues should live underneath text. Sometimes your sounds should take focus (i.e. transition music).
Remember: Err on the side of quiet. Subtle cues are asked to be bolder. Loud cues are just cut, never to return from the digital abyss.
Remember: The first cues are the most difficult – just start.
Remember: It doesn’t have to be perfect – have something for every cue, even if you’re repeating sounds. It’s easier to edit than to create from scratch.
Remember: Don’t get caught up in single moments. Save those for the end, or when you need an artistic change of pace.
Remember: Have goals to keep you on pace (i.e “I’ll get through Cue 50 in the next hour”)
10 out of 12
This can take several formats (see 10 out of 12 options), think about what’s best for you.
This rehearsal is about timing, making sure that the cue calling is accurate and that it makes sense with the action of the play. If you have time to update aesthetic ideas, go ahead.
If you need to take a significant time to fix a problem, just ask for “5 minutes please” or however much time you need. Don’t feel bad, this is why we’re here. Just take care of the other people and their expectations.
Remember: The first cue sequence is always the most difficult.
Rehearsal Programming
During tech rehearsals, and dress rehearsals – make as many fixes on the fly as you can. For things that you cannot, write the note down on your work note sheet.
Calendar and Deadlines
7 weeks before opening - Read the play in preparation for the first design meeting. The director will provide a vision, but be prepared with thoughts, ideas, and questions.
6 weeks before opening - Come to the next design meeting prepared with thoughts and specific moments, styles, or themes. How can you tell the story uniquely through the art of sound? You should use words, imagery, photos, and of course - sounds.
5 weeks before opening - Prepare a complete design presentation. Use artful verbiage and imagery to convey your artistic expression. It’s often nice to play a 60 second sound scape that showcases various examples of what things might sound like. This presentation will be a great way to keep your design grounded.
4 weeks before opening - Here we start production meetings. By this first meeting you should have a sound plot ready to compare with lights and scenic. You should also run this plot by your sound design mentor. Here it’s also nice to pick out options for music that you might use.
3 weeks before opening - By this production meeting you should have a rough cue list and perhaps a few examples of specific moments. You should also have a concrete plan of what you need to find and what you need to make.
2.5 weeks before opening - Hopefully you’ve have the opportunity to see a run through; either in parts or a full run. This will allow you to create a final cue list.
2 weeks before opening - At this production meeting, update everyone on how your cue list is going. Do you have any needs from other departments? Anything you need to tell others? Here you should also be making your initial QLab file.
Monday - Begin setting levels in the space. It’s best to do this work during the day, working around classes and crew calls.
Tuesday - Final Cue List due to the Stagemanager. This is also a good time to setup headsets and the SM microphone.
Thursday - Paper Tech should happen today during TPE. Sit down with the Stagemamanger and other designers to discuss cue calling.
Friday - 10 of 12 - usually 6pm to midnight.
Saturday - 10 of 12 - usually noon to 6:00. The morning off should allow you to fix anything from the night before ( … or rest … )
Monday - First Dress rehearsal. Here it’s important to let the board op and SM rehearse their work. Make changes live if you can. Write down work and design notes that can be fixed later. Your SBO should also be doing pre-show and post-show checklists at this point.
Tuesday - Second Dress rehearsal. Your work should be pretty well finished. Take a chance to sit back and watch the show in order to notice things you might have previously missed. And try moving around the house and hear the show from different locations. Design Presentations should be also be today during TPE. Be prepared to show 3-5 cues and how they help support the production. Tonight the SBO and SM should be in the booth. Put away the tech table.
Wednesday - Final Dress / Preview. This is a chance to affirm your work. Try to avoid changing anything if possible. Don’t forget to save a backup of the show to a different computer! Just in case. Also, put QLab into Show Mode.
Performances - Be sure to attend at least one performance so that you can see the show with an audience.
Strike - Be sure that you take care of any sound design supplies (cue lists, notes and papers, etc).
Tools, Resources, and Documents
The Nerdy Professor - Audio Worksheets
If you need a reminder on how to use a feature in QLab, this is Drew’s class resource.QLab Help Documentation
Need some more specific help? This is the resource.QLab Software Download
Want to program from your personal laptop? Download the software here.Blank Cue Sheet
This is a typical Excel sheet for you to write down your cues.Work Note Template
Scribbling notes on random napkins? Here’s a template for worknotes.Blank Proscenium QLab Template
Want to start with the Proscenium built into Augment3d as well as a number of other settings? Here you go!Blank BlackBox QLab Template
Same thing as the previous link … except for the BlackBox.Preshow / Post Show Checklists
Each show is unique - but also not …Sound Stripe
This is the royalty free music / SFX service we use. Ask your mentor for the login info.NWC Sound Effects Library
We have thousands and thousands of sound effects for you to use.Recording Equipment
We have a number of pieces of recording equipment, as does AV. They even half a field recording device that you can bring somewhere that doesn’t have access to power or computers.
Sound Board Operator
Position Overview
Operate the sound board and audio computer during tech week and throughout the run of the show. An astute SBO will also help assist in programming the audio computer throughout technical rehearsals.
Duties and Responsibilities
Preparation – Pre-Rehearsal
We would encourage you to read the script beforehand and / or attend a run through so that you can enjoy the show without the burden of work at least once.
Prepare yourself to use the board with ease by stepping through our audio worksheets (see below).
Know when your first tech rehearsal is and make sure that you have no conflicts during rehearsals or performances.
Crew Calls
Because you’ll spend more time during tech rehearsals and performances - you are not required to attend TPE crew calls (although you’re invited and we’d love to have you!). We do; however, ask you to attend major lighting hang and focus calls - all hands on deck make life easier.
Tech Rehearsals
Press the “GO” button when the stage manager instructs you and only when the stage manager instructs you.
Assist the sound designer in programming the computer (if you’re asked and if you feel comfortable).
Perform the pre-show and post-show checklists.
Once a rehearsal is finished - check in with the designer to see what parts of the post-show check list should be ignored (i.e don’t shut down the audio system if they’re planning on programming afterwards). You are not required to attend post-rehearsal production meetings.
Performances
Alongside the responsibilities you’ve been practicing throughout rehearsal, be sure to communicate any mistakes, oddities, or items that need to be fixed to the stage manager who will convey these via the production report.
IMPORTANT NOTE
Never eat or drink at the audio computer or sound board. It’s expensive.
Water, on the floor, in a sealable container is allowed.
Calendar and Deadlines
4 weeks before opening - Begin learning to use the sound computer (see tools below).
3 weeks before opening - Help with light hang calls (typically Friday night and Saturday afternoon).
2 weeks before opening - Help with focus calls (typically Friday night and Saturday afternoon).
Friday - 10 of 12 - usually 6:00 to midnight. This is your first rehearsal!
Saturday - 10 of 12 - usually noon to 6:00.
Monday - First Dress - usually a 7:30 start time with a crew call that is earlier.
Tuesday - Second Dress - usually a 7:30 start time with a crew call that is earlier.
Wednesday - Final Dress - usually a 7:30 start time with a crew call that is earlier.
Performances - Check in with your stage manager to determine a call time that will allow you to easily finish your pre-show checklist before house opens (house opens typically 30 minutes prior to performance).
Strike - Help the stage manager and lighting designer clean the booth. Once finished, you can help the light crew with their strike duties.
Tools, Resources, and Documents
The Nerdy Professor - Audio Worksheets
If you’ve never used QLab, this is Drew’s class resource. Go through the first few chapters to familiarize yourself with software.
Sound Crew
Position Overview
Assist the production by helping bring the Sound Designer’s vision to life. You’ll hang speakers, find sound effects, and record audio.
Duties and Responsibilities
No previous knowledge or experience is required to be on sound crew. All are welcomed, just need a “yes, and” attitude.
Want to get a head start? Read up on some of the sound terminology in the handbook glossary.
Some people don’t like heights. That’s okay. Please let your designer know. We might ask you to try something new and uncomfortable; but will never ask you to do anything that makes you feel unsafe or afraid - it’s your job to let us know how to take care of your needs well.
If there is a sound crew, we’ll often ask you to help find or create sound effects. If you have skills (i.e. have you taken Sound Design?) or equipment (i.e. have a nice pair of headphones?) let your designer know.
Most of our work will be done during TPE, but we might need to do a few field trips or outside recording sessions. Your designer will let you know.
Calendar and Deadlines
4 weeks before opening - Let’s start by finding everything and hanging speakers! Here, too many sounds effects or music options is okay.
3 weeks before opening - By this point we should have 50% of our music and sounds found.
2 weeks before opening - Now we should be at 80% … start helping pair things down.
Friday - Tech Rehearsals begin here - meaning everything should be pretty much finished. You are not required to attend these rehearsals - you’ll likely hear a lot of chatter.
Performances - You have no duties during performances!
Strike - After the final performance, we’ll tear everything down and prepare it for the next show! Strike is mandatory for all TPE members.
Tools, Resources, and Documents
Click here to review the glossary of theatre terms, specifically the audio ones.