Ensemble Counting

A Diction Warmup


When to use this warmup

"What a to do" is a lively diction warmup game designed to enhance participants' articulation, vocal clarity, and enunciation. It involves repeating a fun tongue-twister phrase with increasing speed and accuracy, helping actors to warm up their vocal apparatus and improve their diction.

Here’s how to play:

Objective

Participants practice and improve their articulation and vocal clarity by repeating a challenging tongue-twister phrase.

What a to-do to die today, at a minute or two to two;

a thing distinctly hard to say, but harder still to do.

We'll beat a tattoo, at twenty to two

a rat-tat-tat- tat-tat-tat- tat-tat-tattoo

and the dragon will come when he hears the drum

at a minute or two to two today, at a minute or two to two.

Instructions

  1. Gather Participants: Have the group stand in a circle or in a comfortable formation where everyone can hear and see the facilitator.

  2. Explain the Game:

    • The warmup involves repeating the phrase "What a to do to die today, at a minute or two to two; a thing distinctly hard to say, but a harder thing to do."

    • The goal is to say the phrase clearly and accurately, increasing speed over time.

  3. Introduce the Phrase:

    • Slowly recite the phrase for the participants: "What a to do to die today, at a minute or two to two; a thing distinctly hard to say, but a harder thing to do."

    • Break the phrase down into smaller sections if necessary, ensuring everyone understands and can pronounce each part.

  4. Group Repetition:

    • Have the entire group repeat the phrase together at a slow, deliberate pace.

    • Focus on clear enunciation and articulation, emphasizing each syllable.

  5. Individual Repetition:

    • Ask each participant to say the phrase individually, maintaining clarity and accuracy.

    • Provide feedback and encouragement to help them improve their articulation.

  6. Increasing Speed:

    • Gradually increase the speed at which the group repeats the phrase.

    • Start at a moderate pace and progressively get faster, challenging participants to maintain clarity as the speed increases.

  7. Variation in Volume and Pitch (Optional):

    • Introduce variations in volume (e.g., whispering, speaking loudly) and pitch (e.g., high pitch, low pitch) to add an extra layer of challenge.

    • Encourage participants to explore different vocal dynamics while maintaining clear diction.

  8. Group Dynamics:

    • Have participants turn to a partner and say the phrase back and forth, maintaining eye contact and clear articulation.

    • Rotate partners to keep the energy up and ensure everyone gets ample practice.

  9. End the Game:

    • Conclude with a final round where the group says the phrase together at a moderate pace, focusing on precision and clarity.

    • Gather the group for a brief reflection on their progress and any improvements in their diction.

Tips for Success

  • Encourage Full Participation: Make sure everyone is actively involved and practicing the phrase.

  • Promote Clear Articulation: Remind participants to focus on enunciating each syllable clearly, even as the speed increases.

  • Foster a Fun Atmosphere: Keep the energy positive and supportive, encouraging participants to enjoy the challenge.

  • Be Patient: Allow participants time to get comfortable with the phrase before increasing the speed.

Variations

  • Alternate Tongue Twisters: Introduce other tongue-twisters for variety and to target different sounds (e.g., "She sells sea shells by the sea shore").

  • Mirror Exercise: Have participants stand in pairs and mirror each other’s facial movements while saying the phrase to enhance focus and coordination.

  • Rhythmic Recitation: Add a rhythmic element by having participants clap or tap their feet in time with the phrase, reinforcing the rhythm of the words.

"What a to do" is an effective diction warmup that helps actors enhance their articulation and vocal clarity, making it an excellent addition to any rehearsal or acting class.

Watch an example of the game …

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